Uncharted 4 & Libertalia – Separating Facts from Fiction

Naughty Dog’s latest opus, Uncharted 4: A Thief’s End, came out two weeks ago and it received incredible recognition from gamers and critics alike, including our own. First week global sales have also been great, with over 2.7 million units sold. One of the main talking points of Uncharted 4 is undoubtedly its plot and the characters. In this article, we’re choosing to focus specifically on the historical roots of the plot and any similarities/differences implemented by Naughty Dog. For its very nature, this article contains some spoilers – readers beware. Like previous Uncharted titles, this last chapter sees Nathan

Uncharted 4: A Thief’s End Review

In the good ol’ days, games never really had good graphics, per se. Everything was developed in 8-bit, and you didn’t really admire a game for its graphical appearance, but for how enticing it was gameplay-wise. Simple games like Tetris were not appealing. All you need to do was add a highscore board and you would be busy all weekend competing against your friends down the street. Fast forward to the “modern” era of gaming and you’ll realize that the most simple of games played on even a mobile device look gorgeous. Unless you specifically went out looking for 8-bit