Everything is Permitted: Thoughts on Final Fantasy XV—Assassin’s Creed Festival

Nothing is True Can I say how amazing it is to have this kind of crossover in our current age of media? A crossover of two hugely popular franchises like Final Fantasy and Assassin’s Creed seems improbable. Square Enix’s announcement of the DLC blindsided all of us, but the collaboration wasn’t entirely foreign. In the past crossovers between franchises have been limited to downloadable skins and costumes (like the Ezio Auditore costume packs available for FFXIII-2). To have a fully fleshed-out DLC with a story is nothing short of miraculous. This is the sort of crossover that only exists in

The Sky Belongs to No One

Full disclosure: I’m playing No Man’s Sky for the first time. I know all about the backlash over how when it was released it was a supposed train wreck. What I’m playing now is the Atlas Rising update, a version of the game that better resembles what was initially advertised. I’m also playing it while reading Death’s End, the third book in the Remembrance of Earth’s Past trilogy, and watching reruns of Star Trek Voyager. I am in exploring outer space mode. I am deep in the desolation and isolation of space. Stardate 45040.3 (Or Am I in the Wrong

Fast Forwarding through Final Fantasy XII: The Zodiac Age

I’ve played FFXII three times in my life. The first time was in the summer of 2008. It was in between semesters at college, and I had about a month of free time before classes began again. I bought a used PS2, and while everyone was making the transition into the PS3 generation, I was reliving the classics on PS2. That summer I bought FFX, FFXII and their matching strategy guides. One of my roommates had never played an RPG before, let alone a FF game. The first time he walked into the living room while I was playing FFXII

Uncharted 4: A Thief’s End Review

In the good ol’ days, games never really had good graphics, per se. Everything was developed in 8-bit, and you didn’t really admire a game for its graphical appearance, but for how enticing it was gameplay-wise. Simple games like Tetris were not appealing. All you need to do was add a highscore board and you would be busy all weekend competing against your friends down the street. Fast forward to the “modern” era of gaming and you’ll realize that the most simple of games played on even a mobile device look gorgeous. Unless you specifically went out looking for 8-bit